Stakeholders & Beneficiaries

There are several examples where PwC Experience Centers engaged multi-stakeholders and served as platforms where users/citizens could express their needs and wants of certain products/services. In the Lombardy case, for instance, in addition to the co-creation session PwC helped organize a call-for-feedback session, where Lombardy citizens were able to submit their opinions on the new public portal. Through this process, the Regione Lombardia could collect responses and better understand the fundamental issues of the application based on the user experiences. Another example, the Meet Sweden project pioneered by the PwC Stockholm Experience Center in partnership Swedish Industrial Design Foundation (SVID) and Swedish public agencies, highlights how the public sector is growing increasingly interested in the role of users/citizens in service model development. Asylum seekers in Sweden often struggle with long and arduous processes when trying to resettle and legally immigrate to Sweden. Information is lost between multiple visits to disjointed public organizations and refugees does not feel in control of their own asylum journey. To remedy some of these issues, PwC Stockholm brought together private and public actors as well as the migrants themselves at the Experience Center to participate in co-creation sessions and generate human-centric solutions. Assessing the needs of the migrants was essential when developing the layout and in-app design features in the Meet Sweden mobile application. As a result, the participants jointly created a new mobile application that streamlines the asylum process and saves time, money, and energy of all involved actors. This is just one project where livelihoods were improved based on co-creation design thinking and it exposes the potentialities of Experience Centers in enhancing public service delivery models.

Co-creation process

Through iterative activities at the Centers, including group brainstorming in the Sandbox rooms, usability tests of company products and design thinking exercises, PwC works jointly with the public sector, its providers and the citizens to develop approaches that align with the above pillars. PwC intentionally outfits each Experience Center with adjustable, client-friendly workspaces and focuses on developing efficient and agile solutions. While Centers in every country belonging to the PwC network abide to a shared set of methodologies and approaches, each has its own focus and peculiarities. PwC structures each physical space differently to match regional and cultural characteristics. One example is the PwC Rome Experience Center. Inside the Center, there are flexible spaces with adjustable walls and moveable tables to accommodate activities organized for and with clients. It has a work café with objects of Italian design to create a familiar environment conducive to make people unwind and spur a positive ideation and reflection process. Additionally, the interactive technology and writeable walls incorporated in the central Sandbox meeting room offer clients unique spaces for meetings, workshops, and trainings with PwC UX design and technology professionals. The Testing Lab and Observatory Room include a unidirectional mirror so clients can carry out usability tests and observe real time client reactions to services/products. The Rome Experience Center also has AI technology, 3D printing, and contemporary digital programming to collaborate with clients in the development of prototypes.

Digital Transformation Process

Scholars envision Living Labs as the generators of concrete, tangible innovations based on contributions from users and communities, rather than just simply functioning as brainstorming spaces. The PwC Experience Centers propel forward several iterations of innovation by recruiting diverse job profiles, applying co-creation methodologies, and prioritizing the human experience in all project designs. Dynamism and functionality are consistent features across all PwC Experience Centers and this allows innovation to manifest in a variety of ways at different stages in the development process. Namely, we will detail out how the Experience Centers incite business model innovation for its public sector clients, and how they understand service/product and touch point innovation throughout the design process. Innovation is transient across levels and, at PwC Experience Centers; it is contingent on the end goals of the client.

Results, Outcomes & Impacts

PwC Experience Centers’ principal objective is to bring together customers and businesses in dynamic spaces to establish business models that incorporate user feedback at all design stages. In occupying this intermediary role, Experience Centers help identify user needs and the root causes of customer dissatisfaction through co-creation processes so the resulting business model used by the client satisfies needs of end-users. This open-innovation environment attracts private companies and public organizations looking to modernize and transform the business-consumer service delivery relationship. Their human-centric nature makes these spaces distinct and helps concentrate varied perspectives and problem solving tactics in a central meeting location. In joint collaboration with other stakeholders, PwC helps clients rethink their mission and generate innovate business models to meet end users’ needs. By asking questions centered on how to alter current business practices for greater customer satisfaction, clients can identify areas for growth and ultimately find a new path forward. The PwC promoted business models are considered innovative, especially for the public sector, given that they reconfigure the model to meet new objectives established based on consumer input. Thus, by enabling conscious changing of an existing business model or the creation of a new business model, clients can strategically elevate models to better satisfy the needs of the customer. The associated organizational structures and methods for service/product delivery reflect a shift in mindset of the client and focus on impact and growth.

Challenges & Bottlenecks

Typically, larger organizations have more rigid organizational hierarchies and learned cultural habits, which can make implementation of flexible methodologies difficult. The objective of the PwC Experience Centers are to function as testbeds and incubators for entrepreneurial design thinking and help PwC evaluate hybrid/agile managerial approaches to public sector challenges, in-house. By having the Centers operate in this way, PwC can overcome organizational challenges and share niche-consulting expertise gathered through Center activities to internal PwC consultants. This sort of ‘Agile Desk’ unit of PwC is transformative for internal work cultural – both enhancing workflow and teaching nuanced strategies for managing client relationships. There is a tri-fold benefit from PwC Experience Centers as clients, their customers, and PwC, learn and improve from the co-creation sessions and find solutions to broad, complex problems.

Transferability & Replicability

The PwC Experience Centers can also serve as intermediaries and network enablers between actors that have struggled to communicate productively. According to researchers James Stewart and Sampsa Hyyaslo in their analysis of the role of intermediaries in the development and appropriation of new technology, intermediary organizations, such as PwC, configure the users and involved actors yet maintain a position of separation from the decided end use of the technology. This enables intermediaries to influence through workshops and co-creation sessions, however, the participants have the final decision-making power. Thus, as an intermediary PwC drives the new partnerships through six key “bridging activities” (Bessant and Rush 1995):
  • Articulation of needs, selection of options
  • Identification of needs, selection training
  • Creation of business cases
  • Communications, development
  • Education, links to external info
  • Project management, managing external resources, organizational development
When broken down further, it essentially tasks the intermediary with enabling transfer of knowledge, sharing knowledge across the user community, brokering to a range of suppliers, and diagnostic/innovation – trying to identify what end users actually want. These tasks are driven by three main social learning roles occupied by the intermediary: facilitators, configurers, and brokers. In the PwC context, Experience Centers are living out these archetypes as they bridge gaps between customers, companies, and the public sector. In practice, we have seen the importance of PwC occupying this intermediary role and facilitating critical client-customer interactions at the Centers. Contamination of approaches between the private and public sectors, knowledge transfer, and elevated understanding of shared challenges are just a few of the benefits in having PwC as an intermediary network enabler.

Success Factors

Social learning and/or contamination of techniques/approaches during interactions at PwC Experience Centers is another key way that public value is realized. Social learning refers to two simultaneous, complementary, and intertwined processes: innofusion (Fleck, 1988) and domestication of technology (Sørensen, 1996). Fleck defines innofusion as the innovation that takes place during the diffusion of new technology amongst participants. In this phase, users discover their needs and wants through a process of technological design, trial, and exploration. The other component, domestication of technology, addresses the pre-existing “heterogeneous network of machines, systems, routines and culture.” Essentially, it recognizes how cultural consumption habits influence user behavior and underlines the value of incorporating users’ creativity in product design processes. For PwC Experience Centers, a transfer of co-creation approaches and design thinking techniques to its participants is valuable for ensuring sustainability of solutions and enabling shared sponsorship to anticipate possible resistance to project implementation. Additionally, there is a cross contamination of techniques between participants as they originate from diverse backgrounds and bring to the workshops different views for how to solve problems. In this process, divergence in ideas and incorporation of distinct actors allows critical knowledge transfer that often precludes innovation and helps identify overlapping challenges. Outcomes generated from co-creation activities at the Centers have included the use of private sector business models by public organizations. By seeing the design elements of private sector models implemented by PwC, clients can interpret and apply similar structures in their own operations – thus initiating a transfer of proven strategies between private and public actors.

Lessons learned

Living Labs play a critical role in displaying the mutual value of co-creation approaches for public and private actors. In the public sector, there is a hesitancy to welcome consumer engagement throughout the service design process. Governments and public organizations are fearful that actively seeking consumer input is too cost and time intensive and are unaware of the potential benefits for engaging customers in the earlier design stages. Therefore, it is essential to understand the PwC Experience Centers’ role in helping enable public-private mutual understanding and fostering innovative co-creation solutions. They add value by acting as a platform for idea exchange between all actors, inciting and analyzing customer feedback, and promoting multi-perspective discourse. The resulting improvement in services and increase in public value benefit the supply-side and user-side equally, and substantiates the importance of intermediaries in opening communication channels. It enables organizations and companies to explore how to improve their own services and/or processes with consumer engagement as the central focus and at the Centers they can test, fail, retest, and optimize proposed strategies before actual implementation.

Stakeholders & Beneficiaries

The transfer of the Living Lab from the countryside toward a metropole led to a new organization and the definition of 3 beneficiary targets. Erasme’s service offering is divided into three levels:
  • The first level concerns all digital projects carried by Lyon Metropole, with the Directorate of digital innovation and computer systems. Beneficiaries are the inhabitants that may be interested by a multiservice card or a better life in a smart city, for example.
  • The second level concerns diverse internal departments of Lyon Metropole for improving public services about child health, culture, transports, Public Service Houses, and so on.
  • The third level concerns the offer for external partners. It may be a municipality that seeks methodological support in the framework of a European programme. Or it may be private companies working for urban services, for example.
  • Co-creation process

    Since 1999, policy makers have imagined the Living Lab as a public service with a dedicated place and a team of experts in digital technologies at the service of local development. In this first stage (1999-2015), Erasme was used to work with museums (Muséolab programme) or teachers (ICT in education). When Erasme delocalized towards Lyon, in 2015, the Living Lab was at a mature stage with a strong experience. Since then, exhibitions are organized “outside the Lab” to mobilize inhabitants around some themes of public interest such as: culture, education, elder or poor people, smart city (urban regeneration, collective transport…). More than a Living Lab that mobilizes users to imagine new concepts or prototypes, Erasme claims to be a “Do Tank” to innovate and change urban life with digital technologies. The co-creation process is divided into two stages: the “Mix” and the “Lab”. This methodology has emerged from the long-term experience of the Living Lab since 1999.
  • The “Mix” is an event in which a specific place (museum, station, church, etc.) is “invested massively” by users for 2 or 3 days. It is a time to produce ideas and first prototypes but also a way for transforming organizations thanks to agile methods, collective intelligence and by creating contributive communities.
  • The “Lab” is a time for creating an innovative product or a digital service. Innovation requires a few weeks and sometimes several months for transforming prototypes into operational tools and services. Professional skills from diverse ecosystems are associated in neutral contexts and tests are realized in real life with end-users.
  • Digital Transformation Process

    Erasme Living Lab claims to be a “Use Laboratory” for the people and not a Lab dedicated to test digital technologies for new markets. Digital tools (software, device) are designed, prototyped, tested then developed in new technological device but to improve life of inhabitants in different public fields: culture, education, health, elderly, mobility and Smart City. The Living Lab mobilizes experts in culture and education but also in digital technologies, a mix of skills that creates a special alchemy to invent the museum of the future (Muséolab, Museomix, digital arts), digital workspaces for pupils, digital tools for aged people to keep in touch with their family, for example. The aim is to solve problems of inhabitants thanks to digital solutions but with a focus on public services, even if some innovations are developed with Start-ups or even with big firms of the region. More recently, Erasme Living Lab is working on the “SelfData project”, which makes it possible to invent services from citizens’ data while ensuring the security of the personal data beyond the requirements of the GDPR. Moreover, the “Grand Lyon Smart Data platform” (www.smartdata.grandlyon.com) makes it possible to co-create new urban services with users and private stakeholders. Lyon Metropole is also associated with the cities of Nantes and La Rochelle, in the west of France, to experiment the “Territorial SelfData”, a project launched with a national think tank called FING (New Generation Internet Federation) which is a leader in exploring the future of Internet and digital transition for people.

    Results, Outcomes & Impacts

    Co-creation workshops deal with four themes of public interest, which produced some services or products.
  • Culture (since 20 years): recent digital technologies were tested such as RFID, e-paper, Ubicomputing, Tangible interfaces, with the help of digital artists, in particular for a science and society museum (Musée des Confluences at Lyon).
  • Education (since 20 years): ICT education then e-learning environment for primary and secondary schools. The ENT (digital work environment) is open to teachers, pupils and their parents. Enriched year after year, it became a digital platform (laclasse.com).
  • Seniors e-care (since 2005): A tool (Webnapperon) was prototyped and tested with the elderly in retirement homes for dependent people. Improved in 2011 in the framework of a European project to co-design with 15 users, a service called “Host-communication” was implemented with open source software to create a social network between the elderly, often alone and far from their family.
  • Services for people in social difficulty have been a new field of experimentation for Erasme since 2015: The aim was to rethink the “Public Service Houses” of the Metropole in particular to welcome foreigners who do not speak French and do not know their social rights.
  • Smart city is also a recent field of experimentation: All citizens are end-users that can test new products or services, such as mobility with public transports.
  • Challenges & Bottlenecks

    Challenges originated in the creation of Erasme Living Lab by political decision: in 1999, a Senator interested in ICT and Internet decided to create a place to foster digital tools in cultural and educational fields, in particular in the countryside (his electoral constituency), where innovations are scarce. The transfer of Erasme towards Lyon in 2015 was also a political decision, to invent a smarter urban life but also to create a new administration with common goals after the merge of Lyon Metropole and the Rhône Department whose missions were different. Bottlenecks are diverse. First of all, the Living Lab is a “service of missions” which has to find budget for/thanks to new projects each year. The budget instability is a problem to follow more and more projects with a small team of managers. Young researchers or experts are sometimes recruited with a fixed-term contract thanks to the ERDF funds or other national or regional project funds but skills and competencies disappeared at the end of the contract. The lack of budget and its instability are also a problem to create a dedicated place for the Living Lab. Even if mobile workshops in the city are a good solution to attract citizens to the experimentations, a dedicated place is necessary for the development and innovation stage when professionals from diverse ecosystems have to meet and share their competencies.

    Transferability & Replicability

    Diffusion of innovations is important for Erasme. For example, prototypes of the Muséolab were diffused in museums, even at an international scale. The table Museo Touch is commercialized by a private firm. In education, the digital platform laclasse.com is used by more and more educative institutions in France. As Erasme is the oldest Living Lab in France, the question of replicability is very important for the management team. As Erasme belongs to different networks, at a local, national or even European scale, the co-creation model called “the Mix” was experimented elsewhere. Moreover, the reputation of the Erasme team generates solicitations from other geographical areas, even from around the world for the ”Museum of the Future”. Internationally, Erasme is registered in networks such as the Arts Sciences Network, Enoll (in 2010) or EUROCITIES (from 2017). Nevertheless, as Erasme claims a value creation in the service of general interest, transferability of the co-creative approach (Mix, Lab) is not easy with economic ecosystems in the region. But the theme of Smart City opens the partnership to businesses even if big firms are not used to open innovation, open source or Creative Commons License. Once they agreed with these principles, big firms use Erasme as a training centre to co-creation methods for their own employees. Barriers to co-creation are step by step transformed in a way to diffuse co-creation methods in the economic ecosystem of Lyon urban region. The future creation of an “Augmented Third-Place for Urban Worlds” (Smart City, Smart Territory) by a collaboration with another Living Lab in Lyon (TUBÀ), the university and other institutions, is the result of the Erasme reputation acquired step by step since 20 years.

    Success Factors

    The success of Erasme Living Lab depends on diverse factors.
    • The management team is composed of engineers, designers, developers, makers who are familiar with open innovation methods, animation and project management. They share competencies with diverse creative and professional communities, all experts in a specific field (culture, education, technology, health…) at a local, regional or even national and international scales.
    • Established step by step during 20 years, the methodology of co-creation with users and stakeholders is proven: a first phase of “Mix” with users (from ideation to prototypes); a second phase of “Lab” with professionals and users (from prototypes to tests then development of an innovative product or service).
    • Education to the “right to fail” through a communication about “lessons from experience”. Because failures can be a source of value rather than a barrier to co-creation.
    • A Living Lab approach “out of the walls”, in public spaces with citizens rather than in a dedicated place, is a way to promote co-creation to the general public, digital artists or social innovators. But a dedicated place “as neutral as possible” is better for associating professional ecosystems such as big firms, creative start-ups or higher education institutions (design, digital coding, urban planning…).
    • Thanks to its 20 years of seniority, Erasme Living Lab is well identified by the metropolitan ecosystem, and even beyond the region.

    Lessons learned

    For the managers of Erasme, many Living Labs look more like Think Tanks. Erasme claims to be a “Do Tank” because the management team has the will to “make” without being so far a Fab Lab. Erasme is actually relying on existing Fab Labs to make some prototypes. End-users are invited to the co-creation process but at specific moments: 1) upstream in the ideation phase (one or two days) and the rapid prototyping phase (10 days); 2) downstream to test the prototypes. Between these two stages, time (several weeks even months) is given to private and public stakeholders for the development phase (further prototyping, tests, returns and iterations) of innovations that can be put on the market (diffusion phase). To be efficient during theses different stages, the Living Lab need a management team for maintaining a clear purpose (production of solutions and not only concepts and prototypes) and for offering a methodological accompaniment to users and stakeholders. But the respect of freedom in a “neutral” space or place is necessary in order to foster creativity, the emergence of disruptive ideas, and agility necessary for prototyping out of usual operating constraints. Paid professionals are a necessity to mobilize experts in the development phase, to be able to cross technical competences with artistic skills in dedicated domains (education, culture, health, smart city…). But the number of professionals have to be limited to maintain proximity among the stakeholders when it is necessary to obtain a consensus about the final product.

    Stakeholders & Beneficiaries

    The scheme covers and supports projects in a wide range of service areas, but included projects are somehow meant to lead to improved services, processes or systems. Hence, the broad objectives of the scheme is to support development of more holistic and improved public services for citizens, and to enhance efficiency and effectiveness in public administrations. All parts of the public sector can apply, and the applications are controlled and rated by the Stimulab actors. “Wicked” problems (tasks that are shared between several actors and where the actors do not see an easy way out), are seen as particularly important to support. The Government is a stakeholder, and all public agencies. They can also be the beneficiaries, together with the firms that win the contracts, and hopefully the citizens who can get improved services.

    Co-creation process

    Stimulab demands several co-creation processes. They support the first part of a process to improve public services. First, some projects (among the applications) are selected for a next step, a project pitch where Stimulab wants to make sure that the selected projects have an innovation potential and can have a benefits realization. The projects that will be given support are selected, and a contract is signed between the applicants and Difi. The demanded next step is a dialogue with the market, where the project owner should find private partners with competence both in service design and leading the process for change. The experience so far has been that specialists in service design have made alliances with consulting firms. But some actors now (such as PwC) have competence in both fields. When the private partner(s) are chosen, the cooperation between the public agency and the partner(s) can start, using methods of the triple diamond, where the intention is that the actors should use extra time in the beginning of the process. The triple diamond method used by Stimulab is an adaptation of the Double Diamond developed by the British Design Council. In the Stimulab version, the third diamond is included to highlight the need for taking time to properly understand the problem, coined as ‘setting the right diagnose’. It is also underlined that this process of understanding the problem needs to be carried out in collaboration with agencies/ consultancy firms with innovation and design expertise.  This is meant to ensure that the public service organisations and the external consultancies have a shared understanding of the problem, which in turn is expected to strengthen the likeliness that the developed solution will meet the actual problem and needs (thus, the third diamond adds an extra step in the start of the process).

    Digital Transformation Process

    There has not been any systematic digital transformation process in the projects.

    Results, Outcomes & Impacts

    Stimulab uses three different categories of projects in its discussion of results:
    • Projects with concrete ( and measurable gains) after the projects are finished
    One project about renewing driver licences has a calculated saving of 940 m ill. N. kr. in ten years. In a project for the Archive Service they have no exact number, but state that they now can conduct more supervisions with the same resources, to take two examples.
    • Projects who have developed tools already in use, but where the results will come later
    Improved air quality may be a case where they have to wait for the results.
    • Projects were gains are identified but further development of the project is needed before a take out is possible
    These will be the more complex projects, and even if the gains are identified, they do not know if a gain will be realised. The impact of Stimulab can be seen in a wider context, because the establishing of Stimulab itself can be seen as a reminder of the need for innovation, using service design to be user-friendly. Positive feedback from those who have participated can stimulate other services both to apply for support and to start innovation program themselves. Stimulab has got to be a symbol for user-oriented innovations in public services.

    Challenges & Bottlenecks

    In the projects supported so far, Stimulab`s activities have mainly been in the initiating phase. Stimulab`s platform is to be an active facilitator, who stimulates co-creation between public services and private enterprises. What they offer and demand is the active use of service design and of spending time in the beginning of the process, to understand and diagnose the situation. Seen together we are left with the impression that the main attention has been given to the procedures, to conduct the service design process properly. No recipes were given for the implementation process, and the actors had to apply for additional financing for this stage. The floor was left to the project-owners and the private consultants. But the project owner could stop the implementation when the money ran out. Lack of money and extra funding can therefore be a barrier for the implementation of good and innovative ideas. Support money can be given (after application), but cannot be taken for granted, and they may not be sufficient. It may give non-stimulating signals to the rest of public sector, if several of the initiated projects crash before they have given any results. If the interest for service design driven innovations should grow fast, the economic support frame will need to be scaled up.

    Transferability & Replicability

    The models and principles of service design can easily be transferred and replicated in all other parts of the public sector.

    Success Factors

    The success factors were the needs among the applicants to find new solutions, the possibility of economic support, and the inclusion of dialogue processes in the initiation phase of the projects.

    Lessons learned

    Public services need assistance to start and implement innovation processes where service design is meant to be an important part of the project. To make sure that initiated project can be realised, a project leadership – that is responsible for the whole project, from initiation to implementation, and has a realistic plan for financing it – is necessary.